Rizz is Kah-RIZZ-mah (charisma). Usually used in the context of one person hitting on another with reciprocated attraction.
Rizz is Kah-RIZZ-mah (charisma). Usually used in the context of one person hitting on another with reciprocated attraction.
Automation. My phone automatically triggers API calls, settings tweaks, launches apps to specific pages/playlists, and collects usage statistics to a local and private location all on its own. This means I only get a day and a half of battery life, but the tradeoff is well worth it in my opinion.
https://mashable.com/article/iphone-2g-original-naysayers
https://forums.anandtech.com/threads/saw-this-on-reddit-tonight-a-2007-iphone-will-fail-column.2240010/ (can’t seem to find the original article, so this is commentary and quotes from what the article said at the time)
https://news.ycombinator.com/item?id=7419784 (additional quotes and commentary on the same Bloomberg article, with other similar articles mentioned)
http://suckbusters2.blogspot.com/2007/06/apple-iphone-debut-to-flop-product-to.html?m=1 (good summary of the points that were made in opposition)
Android was going to be very different before the iPhone was revealed. That moment very clearly ushered in a new era for smartphones and phone technology in general. Now smartphones weren’t just for business people with an IT team for support, or wealthier and tech savvy individuals, they were for the masses. That undeniably changed the world (for better or worse), and there’s no way anyone could have predicted the outcome with any confidence at the time.
Perhaps Vision Pro will be a success and usher in a new revolution in technology, or perhaps it will only ever be a niche device, or maybe it flops altogether in a short amount of time. No one can say for sure how things will play out until it happens.
What if the person with the Vision Pro got it to help with a physical disability, and it has greatly improved their quality of life? Or what if it was gifted to them by a now passed friend or family member, and now holds a great deal of sentimental value to that individual? Do you not agree that criticizing in these (and likely many other) instances would be an asshole move on your part?
You don’t know how or why they obtained it, and their possession of it does not harm you in any way, shape, or form. Do you still not agree that being vocally and directly critical of the other person’s simple possession of this item is an asshole move?
Why did they submit this as a pull request in the first place? Just commit it to a WIP branch until it’s ready to merge. Am I missing something?
This seems super interesting and I’ve never heard of it before. Thanks for sharing!
Is this more of a table top game? I’d be interested to see it as a kind of MMO.
I keep getting an invalid address on my devices, but I’m really interested in watching this. Is there any other link or am I doing something wrong?
Designated Driver, i.e. the person who won’t be drinking any alcohol so that they can safely (and legally) drive the rest of the group home. Mostly a US thing where driving is the primary means of transportation.
I feel like the ammo aspect is a big part of what makes the game challenging. Like others have said, you can always get more ammo by using the opposite beam (i.e. killing enemies with the light beam gives dark beam ammo and vice versa), and you can also use the charge beam for a free shot even with 0 ammo.
All of that put together can lead to some of the most exciting boss battles where you’re out or almost out of ammo but still have a chance to get the final blow in before they do. Infinite ammo wouldn’t necessarily ruin the game overall in my opinion, exploring would still be fun and exciting. But it would certainly rob you of those exciting moments.
I feel like I remember those hips more than anything. Not sure what that says about me, but it’s certainly a distinct feature from all of the logos I’ve found while searching for this one.
Oh yeah that’s a great alternate option too if your mobile plan includes tethering. I’ve successfully used both Android and iOS tethering in the past and it was pretty seemless each time.
Wi-Fi drivers are notoriously complicated on Linux in general, though things have been improving. But yeah if ‘iwctl device list’ comes up empty when you plan to use Wi-Fi to install Arch, especially if Ethernet isn’t a viable temporary alternative because your device doesn’t have an Ethernet port, you’re in for a tough time.
First aliens, then a secret covid lab. Conspiracy theorists must be going nuts right now.
Those aren’t really the same apps between the two systems, even if most of them still have the same names. Not only do the modem versions have more features, but they also have updated designs, window chrome, and use more secure underpinnings.
Compare the boot times, network speeds, ease and speed of installing new software, and security of the same old vs. new systems, and the new stuff will come out on top every time.
Oh absolutely. I wasn’t trying to argue that they don’t require a massive time investment, because they absolutely do. I was only arguing against the assertion that they require a large time investment because the devs didn’t respect the player’s time, at least in the context of the battle speed of FF8 that was mentioned by OP.
Older games like FF6, Chrono Trigger, etc. don’t feel nearly as slow to me as FF8, Chrono Cross, etc. The former are 2D cartridge based games while the latter are 3D CD based games. All of them required pretty big time investments to complete, but battles don’t feel slow on the cartridge games.
I don’t think it’s fair to say that they didn’t respect your time. They were designed with specific priorities in mind on the limited hardware that was available at the time.
3D graphics were still considered the hot new thing at the time, and leaning into the spectacle was a selling point of the FF games (you could even argue that’s still the case). Now consider that all of that spectacle needs to load in real time from a very slow CD drive, and it starts to make more sense why the animations take so long to complete. The devs are hiding the loading process with long and (by today’s standards) very slow animations. It makes the games feel very slow, but I prefer that design choice over showing a generic loading screen or progress bar every few seconds in the middle of a battle.
Been a little while since I worked on ODBC stuff, but I have a couple of thoughts:
Would it be possible to use something like a table function on the DB side to simplify the query from the ODBC side?
I could be misremembering, but I feel like looping through individual inserts with an open connection was faster than trying to submit data in bulk when inserting that much data in one shot. Might be worth doing a benchmark in a test DB and table to confirm.
I know I was able to insert more than 50M rows in a manner of single digit hours, but unfortunately don’t have access to that codebase anymore to double check the specifics.