• 5 Posts
  • 20 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • I can’t speak for Terry Szuplat, but I would think the same rules apply.

    How exactly would calling an anti-abortion extremist a subhuman nazi terrorist help anything at all? It might make them feel more strongly in their beliefs. It might make you look bad, and get more votes for anti-abortion extremist positions. It might normalize the language of dehumanization, furthering aims of authoritarians. MAGA lives on victimhood, making it stronger hardly helps. Listening and being reasonable may be hard, but is more likely to be heard.

    Regarding tolerance of the intolerant - I see no incompatibility. Vote to ensure their views don’t win. Outlaw violence. There’s times where civil disobedience is called for. Terry isn’t suggesting just give up and let others run things out of fear of offending someone.

    If I may offend you now by including Star Wars as a Disney movie, Luke doesn’t win by killing his father and becoming emperor. That was Vader’s thing. Vader is evil. So is Trump. But I wouldn’t go airing commercials talking about how evil Trump and his vermin followers are unless I was aiming to get Trump elected.




  • When I paused the game, plopped a park in an existing busy path, remake the connections with anarchy - the cims immediately updated their path to use the new park’s path. They left. And then no cim ever came in again. Making a second path around the park (being slower) makes them take it again and avoid the park. I noticed that some paths made with anarchy just don’t work at all too, or at least their connection to a road doesn’t work even when it looks like it should. Another anarchy path connected to a train station platform did work.

    I’ll have to try invisible paths. I really want to get people walking through those parks.


  • I was excited to use Anarchy to connect the pedestrian paths on parks. But then I realized no one uses them. And then I realized the problem is no one goes in any park at all… I really want to like this game but it feels so dead having parks and paths entirely unused. The better road network tools are great, it’s hard to go back to CS1.


  • With SSPLv1, does that mean one can sell redis hosting as long as everything used to manage it is open source? It says it’s based on AGPL. So if say digitalocean open sourced all their api’s and UI they could still offer managed redis. It seems like the answer is yes but then the blog post also says

    Under the new license, cloud service providers hosting Redis offerings will no longer be permitted to use the source code of Redis free of charge.

    That sounds like no.





  • While debatable, It’s often cheaper to pay someone to host than to do it yourself. Imagine a 1 sysadmin small devshop that doesn’t want to pay for 24/7 on call support but does have devs working in different time zones. Or a big enterprise that needs support (perhaps someone to blame). Joke about corporate culture if you want, but often it’s less stressful to blame a vendor than an employee or the internal culture. It may take 10 minutes to set up. Hours a month to maintain. Weeks to get permission to install it. Time to hire support sysadmin staff. Time to explain why kubernetes/simple vm/heroku/shiny new thing would make hosting it easier.

    Why not github? Perhaps the person or org just likes open source. Distrusts Microsoft. Wants the option to self host as a bail out strategy. Or just dislikes github. Competition is great.

    This argument applies to most open source apps with hosting options. I’m a fan of this model.




  • That description of the visuals is spot on. It’s hard to describe because when you look at one asset, it looks great. But most of the time the overall feel is a downgrade. I’m playing on Geforce Now, so it’s not on a low end device. The trees can model well, except when they are glitchy weird paint smudges rapidly shifting LOD for no apparent reason. Some roads look great while others seem lower resolution than SimCity 2000. CS 1 had a more cartoonly look but overall IMO can easily look overall better especially on lower end devices. The cartoon or pixelated style is easier to pull off with weaker hardware. Regardless I wish CO luck. Add bikes and make the LOD not bonkers and it will be a great game.




  • The linked example repo would suggest some part of it is indeed async. At least with psycopg 3 and postgres. The async version is able to serve multiple concurrent requests that make database calls. It uses just one worker. The sync version just hangs loading one request at a time.

    *edit looking at the source more, yes everything seems to use sync_to_async under the hood. I wonder if the observed performance improvement is just something small like the database connection being async.