He certainly has the high ground
I’ve heard that for smaller studios it is incredibly important to get those early sales. Their margins are often very small (if they exist at all) so getting early and continued support is often vital.
I haven’t played anything regularly in a few years. My board game group is finishing up an Imperial Assault campaign and there’s been talk of maybe doing RPGs next (though lord knows I have no shortage of board games that I have bought but not yet played). Would love to run Blades in the Dark, Mothership or maybe something OSR. I think all those could be good fits for our group.
Not quite the right kind of RPGs for this community but exciting nonetheless!
Yeah these games are quite story heavy so don’t start with Miles, play them in order.
Also, there’s only 3 games in the current series to my knowledge.
https://isthereanydeal.com/ is great for getting any given game at a good price. You can see where it is currently/usually cheapest, its price over time, etc. You can also set up notifications for when it drops below a certain threshold.
May be hit or miss but Moving Out (1 or 2) is a lot of fun. You spend most of your time failing to do anything and just laughing about how goofy it is.
I’m not a big Marvel fan (and know next to nothing about Blade) but he was one of my favorites in Midnight Suns (which is awesome) so I’m definitely looking forward to this.
Why? Considering how much design freedom Marvel allowed the devs with Midnight Suns I don’t see why it couldn’t be. What parts of the immersive sim genre do you think can’t be done in a mainstream game?
How does this compare to Emudeck?
Then teach us. Advocate for us. Help us improve and understand.
A very large part of the problem is that the people who are knowledgeable are often the ones that bought into the whole lone wolf coder shtick.
Most junior people I work with are interested and want to learn, but between high demands, no time to do it and senior devs who focus only on their own problems - it’s very hard to know how to learn and improve.
We can and need to solve this but it requires that we work together and actually sit down to bridge the knowledge gap.
It will be all right. I have been in a similar and made it out fine. Take a deep breath, step back and try to look at the big picture.
What are the immediate problems? How big are they really (what is the worst that could feasibly happen, is it really as bad as you think it is, vocalize them)? Filter out the things that aren’t actually a big deal, prioritize the rest and work on them one at a time. No more, no less.
Make it a priority to get yourself a diagnosis and a treatment plan. If your current psychiatrist won’t help you, look for another one.
Don’t worry about the big picture stuff right now. You’re not in the right headspace to make any big decisions. If you can put your studies on pause I would advice you to do so until things have calmed down. Make sure you have something going on though that keeps you active and occupied without being stressful or taking over.
Better display, better form factor/ergonomics.
I love the weekend but the very thing I love (no “musts”) is often what makes me feel like shit. So I have to against my instinct and make plans/schedule things. But then I often go overboard in that direction instead. So there’s certainly some amount of really frustrating inner conflict going on there. 😥
In theory, sure. But because of how small and chronological lemmy is you often end up with the same post several times in a row when it’s crossposted. Which can be frustrating. Not really your fault, but an annoyance nonetheless.
Still playing Slay The Spire and Hexcells as my “podcast games”.
Started Halls of Torment. Really cool aesthetically and some interesting boss designs. Hope it distinguishes itself more from Vampire Survivors though. Especially in having more incentives to keep playing than “numbers go up”. There are some minor story things and unique aspects of some maps that I think could really set this game apart.
Also playing Super Mario Sunshine. Honestly probably my least favorite 3D Mario to date. Besides feeling very clumsy it has some pretty sloppy level design here and there. Still a decent game, but having played Odyssey this game feels very dated.
Honestly couldn’t care less. But if that means more Jak & Daxter games then go ahead.
I wonder of this will also apply to npm then. I have a package that uses private packages which requires a personal access token to be present in env. Would make for nicer DX in our case.
Not sure, but probably. I only used yarn 1. Never got around to trying yarn 2+ as migrating our fairly large monorepo project at the time felt like a pretty large and complicated ordeal. By the time I switched jobs npm was already a whole lot better in the ways most important to me.
The little I’ve read about and used pnpm so far it seems a lot more plug n play than yarn while bringing big benefits. Even workspaces seems a lot simpler than it ever was with yarn (at least when I used it). Love the idea of non-flat node_modules and simplified lock files as well.
Time will tell if npm incorporates enough of pnpm’s features to make it obsolete eventually but for now I can understand why it seems so widely adopted.