• 3 Posts
  • 9 Comments
Joined 11 months ago
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Cake day: July 28th, 2023

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  • Nice story. Were those just plain zombies, or some other kind of intelligent undead? Because necromancers can raise both types in a fight and this cloud sounds like a raising/converting effect some of those intelligent undead can do. I have absolutely no idea why they were friendly, because they usually are either loyal to the necromancer or just plain agressive against the living.

    Also nice that you stayed stubborn on these useless bugbats.






  • They are probably horribly out of date, but I used the Tutorials on the wiki to get a senese of the game, mind you that was around 2013. Then I just set a goal for a run like, building a working water delivery system, trying a certain trap design, constructing a tower over the ocean, etc. Or just trying to keep my dwarves happy. My second or third fort was on a volcano and I tried to design a magma fall in the dining area. And when I felt burnt out on the game I just put it away for half a year.


  • As a general rule, I would discard any product where an unpleseant and/or bitter aroma is not exlicitly expected. Our senses of tase and smell are very good at distinguishing “good”, that is energy dense and clean, food from " bad", that is mostly rotten or contaminated, food. I have little experience with cheese making but if any doughs or yoghurts I make start to smell or taste bitter or otherwise off, it is usually because the microfauna got out of hamd and malign bacteria started overproducing.




  • Hey. I will have you know that this magnificent beard is a sign of martial prowess and masculinity. I could easily cut you in half with any of my katanas but would find it easiest with the bat’leth, with which I have trained extensively for some time. Of course I would not have to wield the blade myself, as I can simply use my programming skills on my arch setup to program a robot to do so.