Looks great! What game are you playing there?
Looks great! What game are you playing there?
the qobuz webapp is hi-res too, I just use it in Firefox and my dac reports the same bit/sample rate that qobuz does. AFAIK there’s no compression there though I haven’t extensively verified that, only that the end result is 24bit/192kHz if that’s what qobuz says is playing.
EDIT: Also, qobuz is nice because there’s very few things you can click on in the web interface which cause the music to stop playing. I really appreciate that feature… looking at you bandcamp…
Ah, I should have been more clear. The CRITERIA
section of the sway documentation states that class matches support regex, so instead of using a *
as you did in your example you’d use a regex any .*
. So I think (untested of course) that for_window [class="steam_app_.*"] allow_tearing yes
should work.
The comment in the code for allow_tearing notes that it must be enabled on the output as well. Here is the relevant output documentation. There are several other notes/recommendations there as well you should probably pay attention to.
Are your games all wine/proton games? For me in sway they all have the same class followed by some uid thing:
] > swaymsg -t get_tree
[...]
#92: output "DP-5"
#70: workspace "21"
#126: con "Automobilista 2" (xwayland, pid: 171976, instance: "steam_app_1066890", class: "steam_app_1066890", X11 window: 0x5400001)
Or gamescope:
] > swaymsg -t get_tree
[...]
#92: output "DP-5"
#70: workspace "21"
#124: con "Assetto Corsa" (xdg_shell, pid: 170694, app_id: "gamescope")
EDIT: Also allow_tearing was added to master 3 weeks ago, so this is definitely not in the current release. FYI to anyone who might try it.
Or add EA anti-cheat 6 months after release like they did for EA WRC.
Yeah, it changes without skipping a beat for me in pipewire, even in things like zoom/teams.
I use a little oneliner with tofi (rofi/wofi would also work) to select the current output and avoid pavucontrol. It’s mapped to a sway binding but would probably work in any wm/de:
pactl set-default-sink $(pactl list short sinks |awk '{print $2}' |tofi $tofi_args)
I’m using pipewire so the functionality of pactl is actually provided through pipewire-pulse I think
Gatgetbridge (your link) has a breakdown of devices they support https://gadgetbridge.org/gadgets/ . You can click through the vendors to find devices which are both “highly supported” and “no vendor-pair”. Meaning most/all the features work without any reliance on the vendor app.
As for the similarity you are asking about with pixel->GrapheneOS, there are very few watches that can run an alternative open source firmware or operating systems apart from the ones that are already open source, like bangle.js, pinetime, etc. Wearables are even more specialized than phones, they require specialized code designed specifically for them and would likely require pretty extreme effort to reverse-engineer.
I use a pebble 2 HR with gadgetbridge but the watch it self runs the old pebble firmware which gadgetbridge talks to. This is fine for me, but if you are looking for a more modern watch you may have to make some compromises.
Interesting, it is working for me in wayland and the drop down menus are fine but I’m using sway which is a totally different wayland implementation than what KDE is doing. I’m glad you found a workaround.
Unfortunately I don’t know what is causing the exact issue you are having, however here are a few things I found when doing this myself that are “gotchas” (not immediately obvious).
This is the reason your fonts are all Times New Roman. Go to that key using protontricks regedit and delete all the font replacements.
Anything you put in $HOME/.steam/root/steamapps/common/assettocorsa
stays there, even if you uninstall the game. If you want to “start over” you have to uninstall the game and then delete the whole assettocorsa directory there, and the wine prefix in $HOME/.steam/root/steamapps/compatdata/244210
AC and content manager work without .net changes in the latest GE but you do need corefonts
which you can install with protontricks. If you want to be extra sure you have the right .net you can install dotnet472 but I don’t believe this is necessary anymore as it will be installed automatically or is already installed. You may get a wine .net error the first time you launch the game but it’s only the first time.
If you choose to use CSP you have to unzip the archive you get from either Patreon or acstuff.ru and manually copy the dwrite.dll
file into $HOME/.steam/root/steamapps/common/assettocorsa
on EVERY upgrade. The zip installer built into CM doesn’t do this correctly on Linux. It will cause rain not to work if you choose to use the Patreon version if you don’t do this manual step.
I think you should start over and make sure the assettocorsa directory is clean before re-installing the game. It could be missing fonts, but it’s hard to say. You can back it up somewhere if you have data in there you need.
I like tofi as a wayland alternative. Unfortunately like so many of these projects it seems to be somewhat recently unmaintained.
Ehh, for this one in particular it seems to be heavily designed for HOTAS. I bought it last night and played through the first few trainings. There’s no horizontal/vertical thrust (EDIT: Well there is if you’re in VTOL mode, but that’s not the same as other 6DOF games where you can move in any direction at any time) so the default ship flies more like an airplane. I’m not sure if other ships are closer to 6DOF spaceflight but the fact that you can’t even bind controls to H/V thrust outside of RCS mode makes me think they aren’t.
It’s a cool game though. I really want for more non-combat Newtonian space flight games. I just want to fly ships around and not worry about “credits” and piracy and reputation. Like a BeamNG.drive for 6DOF space simulation.
Very nice! I hadn’t heard about this game until now. Looking forward to trying it out with my HOSAS.
Does Bazzite use a gamescope session on wayland by default? Gamescope has a bug which prevents the wayland client from drawing the steam overlay. I suppose it’s unlikely to be the same issue but I happen to be dealing with it on my system (not Bazzite) so I immediately made the connection.
AOSP gallery that comes with GrapheneOS. The app info says it’s called com.android.gallery3d
. There’s some info here in the docs about the relationship between camera, edit functions, and the gallery app.
No, I don’t have markup installed (it is there in apps but not installed from the mirror).
I think in my case the screenshot functionality is built into AOSP and the editor you get when tapping the resulting preview overlay in the lower left corner of the screen is part of the “gallery” app since using the “edit” feature from gallery launches the same editor. Maybe GrapheneOS just sets that as the default editor, I’m not sure.
What android OS do you use? On stock Android 14 (GrapheneOS, but it’s not a GOS feature) this functionality is built into the stock screenshot tool.
pwr+voldown -> tap screenshot that appears in the overlay after you take it -> tap the crop tool . I suppose step three could be removed but what if you want to do something that isn’t cropping? There are lots of other features so at some point you have to tell the tool what you want to do.
broad support for generic smart watches
Gadgetbridge is pretty well on it’s way to this. They roll out support for new devices monthly it seems like. Of course there are always feature X and Y that fitbit or garmin does that it doesn’t, but it’s quite an impressive project. I use it with a pebble 2 HR.
that last hashtag… lol
It’s in ACC too for free apparently. Haven’t tried it yet though.
Nice! I have X4 but haven’t played past the flight tutorial because I got input binding fatigue a little. I should go back and finish that up =].
Been playing a little Flight of Nova lately because I like the Newtonian physics and semi-manual orbital mechanics it offers. I think X4 can do that too if you disable flight assists I just never got to that point.