• 1 Post
  • 189 Comments
Joined 2 years ago
cake
Cake day: June 16th, 2023

help-circle
  • Step 1: Get tested for sleep apnea. If you have it, snoring is the least of your worries. Don’t skip this step.

    Otherwise, sleep on your side, elevate your upper body (Amazon sells wedge pillows).

    If you are certain you don’t have apnea, you can also try a chin strap. Just be sure any chin strap you buy pulls your chin up, not back, as this will A: Obstruct breathing, and B: cause major jaw pain.













  • myersguy@lemmy.simpl.websitetoSelfhosted@lemmy.worldBuilding a new home server
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    1
    ·
    edit-2
    26 days ago

    I’ve become a big fan of mini PC’s for home server use these days (with NAS systems for storage duties). Low power, low heat, low noise, and very affordable.

    Beelink on Amazon makes a good selection of them. Always watch for sales. I have several of their machines and have been pleasantly surprised by all of them. The latest addition was one of their N95 systems with 8GB of memory. It hosts Jellyfin, Deluge, Wireguard (client and server), dns, forgejo, etc.








  • I see you all over this thread and I want to share something you might find interesting.

    You keep mentioning the server can’t handle the anti cheat because it needs to trust client data. Here’s an interesting thought: how is client anti cheat supposed to work when it needs to trust input data?

    Look up direct memory access cheats. TL;DR Two computers are hooked up such that PC 1 runs the game, PC 2 reads memory from PC 1, and can then output keyboard/mouse inputs, as well as wallhacks/esp. How is the client side anti cheat supposed to know that the keyboard and mouse inputs are legitimate? How is the client side anti cheat to know wallhacks are being used when they are being rendered on an entirely different machine?