indigenous canadian, recovering academic → game dev & interactive media artist with a penchant for dial-up modems, the 4o3 bbs scene, 1-bit art, trackers/mods, classic macs, and 80s and 90s gaming. curator of internet, canadian & gaming obscura.
game development: tomodashi studio
https://tomodashi.com
current major project: tomo, a decentralized discussion group network that’s better than reddit https://tomo.city
🇨🇦
#nobot #nobots #noindex
(profile pic: a 1988 red fox 6¢ canada stamp)
@[email protected] agreed - the soundtrack even got a remaster a few years ago
https://dreamweb-remastered.bandcamp.com/album/dreamweb-the-soundtrack-remastered-side-a
Dreamweb is full of these ten second bespoke animations that breathe so much life into the world.
#dosgaming #adventuregames #retrogaming
@[email protected] interesting. its late appearance is probably why i missed it - by 95 i was on the internet instead of BBSing (where I found most of my shareware)
@[email protected] i’m fascinated that i somehow missed an Apogee shareware game over all the years. surprisingly beautiful and bizarre. thank you!
@[email protected] it is indeed. not very many high-res dithered 16-colour games out there.
@[email protected] very much Abrash-level depth
@[email protected] 😆 it really does look like a 3rd party published 3e book
@[email protected] 😆 that’s the one i was most excited about too. i’ve had a GH FFIX for ages that i’ve been dying to replace
@[email protected] no idea what kinds of games you like to play. FF7 was my first.
@[email protected] now that i look at it, it kinda makes sense. almost all of the boards are running TBBS or wildcat or something else that is built for multi-node. i bet the only reason these mega-boards got a lot of votes is because they had a ton of readers/users.
@[email protected] i’m fascinated that the Pleasure Dome shares the same name as an austrian hacker board which was famous as well https://demozoo.org/bbs/2949/
@[email protected] it’s a very different kind of game, but boy does it feel great - it really nails the experience of creating a transportation network
@[email protected] :\ frustrating. same thing happened with chris sawyer’s Transport Tycoon series.
@[email protected] 2 was a travesty. iirc, it was developed by a third party company. most of the game was completing “missions” and it completely lost the joy of just building on the landscape
@[email protected] couldn’t agree more.
@[email protected] it’s freaky finding sealed games that are 30 years old