indigenous canadian, recovering academic → game dev & interactive media artist with a penchant for dial-up modems, the 4o3 bbs scene, 1-bit art, trackers/mods, classic macs, and 80s and 90s gaming. curator of internet, canadian & gaming obscura.
game development: tomodashi studio
https://tomodashi.com
current major project: tomo, a decentralized discussion group network that’s better than reddit https://tomo.city
🇨🇦
#nobot #nobots #noindex
(profile pic: a 1988 red fox 6¢ canada stamp)
@[email protected] now that i look at it, it kinda makes sense. almost all of the boards are running TBBS or wildcat or something else that is built for multi-node. i bet the only reason these mega-boards got a lot of votes is because they had a ton of readers/users.
@[email protected] i’m fascinated that the Pleasure Dome shares the same name as an austrian hacker board which was famous as well https://demozoo.org/bbs/2949/
@[email protected] it’s a very different kind of game, but boy does it feel great - it really nails the experience of creating a transportation network
@[email protected] :\ frustrating. same thing happened with chris sawyer’s Transport Tycoon series.
@[email protected] 2 was a travesty. iirc, it was developed by a third party company. most of the game was completing “missions” and it completely lost the joy of just building on the landscape
@[email protected] couldn’t agree more.
@[email protected] very welcome. i only wish i could have paid john broomhall for FLACs instead
@starfiend 😆 amazing. i ended up building a single player game using UOSphere just for fun
@[email protected] huh? that compression method appears to have nothing to do with Radius’ Cinepak codec used on the sega cd
@[email protected] oh fantastic. i’m just reading about MovieToSaturn now. i can’t figure out if the saturn tools support the paletted export that the Sega CD version requires/uses
@[email protected] yup. i’m much more excited about @[email protected]’s efforts at reverse engineering and re-implementing the engine as it originally was however :)
https://mastodon.gamedev.place/@congusbongus/113015894748362122
@wildweasel funny enough, the mt-32 sounds terrible compared to the SB and AdLib drivers
@[email protected] that’s uncannily accurate. there’s something about the combination of 16 colours and 640x480 that makes me think of it too.
@[email protected] 😂