Would it be possible to play modded on the switch version?

Would PC 1.5 mods run?

          • Lime Buzz@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            5 months ago

            If you are using android anyway I’m unsure why you don’t just use the android version which can be modded.

            • sleepybisexual@beehaw.orgOP
              link
              fedilink
              arrow-up
              1
              ·
              5 months ago

              Well, mainly comes down to preferring using a controller. That and I can justify a ripped ROM more than a ripped (and possible compromised) apk

              • dom@lemmy.ca
                link
                fedilink
                arrow-up
                2
                ·
                4 months ago

                Stardew is worth the price of entry. The solo dev whi made it is really passionate and has been updating it for years.

              • Lime Buzz@beehaw.org
                link
                fedilink
                arrow-up
                1
                ·
                4 months ago

                Oh, can you not use a controller with the handheld anyway?

                Understandable, I feel the same way about compromised software, it’s why apart from all the open source software I use I usually pay for things or find trusted sources if for some reason I want to play something but think the company isn’t worth giving money to for various reasons.

  • tiberius@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    This is interesting. Running the switch port of SDV on an Android device.

    You probably already know this since you are patching your own switch ROMs, but maybe XNB type mods could work.

    If you can get smapi to run, you’re in the clear.

  • GetOffMyLan@programming.dev
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    1 month ago

    No I don’t believe so.

    The mods framework works by wrapping the game object from monogame.

    This is possible due to how c# is compiled into IL byte code instead of machine code in windows and android.

    But for consoles the game is usually compiled in a different way.