Review for Mortal Kombat on Super Nintendo from Super Play 11 - September 1993 (UK)
This magazine can be downloaded in full here:
https://www.outofprintarchive.com/catalogue/superplay.html
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#retrogaming
#Nintendo
#SNES
@[email protected] Comparing MK1 to Tuff E Nuff? Ouch. There were only 4 playable characters in that one, and one had a cloned moveset. Tuff E Nuff’s instant replay feature was kind of neat when paired with the Nintendo Switch Online version’s ability to record a short video, but hit and hurtboxes are so much jankier. I had the chance to play both the Super NES and Genesis releases and to young me the blood code was interesting, but I appreciated Liu Kang’s altered fatality.
@[email protected]
To be fair, the original MK relied more on its shock value at the time than the actual gameplay.
And that’s from the perspective of someone who bought it day one in SNES.
Certainly not a bad game by any means, but very basic and rather stiff.
The sequel built upon it greatly and was such a massive improvement in every way.
@[email protected] How many different ways did you interpret the “Rayden” body torpedo voice sample?
@[email protected]
I wouldn’t even consider what I was hearing as “interpreting” anything really. 😅