@[email protected] @[email protected] A Link Between Worlds is also pretty good.
pronouns: he/him
I’ve been here a year and I probably still don’t know much about the Fediverse. I played/watched a bunch of video games and might want to tell someone about them. My tabletop RPG days are behind me.
@[email protected] @[email protected] A Link Between Worlds is also pretty good.
@OutofPrintArchive Well, the first one did have a PlayStation 2 port, but I don’t know how easily you can track that down. I see that there was a PAL release.
https://wiki.pcsx2.net/index.php/Star_Trek:_Voyager_Elite_Force
@[email protected] @[email protected] Both Elite Force games are on GOG.com. The 2nd one follows up on the series finale of Star Trek: Voyager and expands the scope a bit, so they dropped Voyager from the title.
@OutofPrintArchive I only played the demo, but it was pretty fun, especially multiplayer. The sequel has a hidden platformer level.
@[email protected] I didn’t learn about X-Women until maybe 10 years ago or so. Found a promo video uploaded onto YouTube.
@OutofPrintArchive After Dreamcast there was some stat re-balancing, additional weapons, mags, and quests with the later versions, so you might have a better time with one of those. If you do ever try it, the Blue Burst client for Windows was a free download and Sega doesn’t make people take down free private servers. Blue Burst doesn’t have an offline mode, but its far more accessible than Plus on GameCube. I think Xbox had parity with Ep 1 & 2 on GameCube, but I’m not sure.
@[email protected] “…and you can forget Burning Rangers on the Saturn…” I think most never even heard of it. I didn’t until the private servers for Phantasy Star Online included one of the songs from it in the audio files.
https://www.youtube.com/watch?v=SduTpbcbgFA&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6&index=24
@[email protected] Meanwhile, the actual clowns in Fighters Destiny…
@[email protected] Rainbow Studios did a great job on this game, even if there’s no deep story and for gameplay reasons they took a lot of liberties with the tarantula. You get to have a boss fight with King Koopa’s actor.
@[email protected] @[email protected] “What’s so scary about Wii Fit???” Put an alphabet on the balance board, now it’s a Wii-ja board. flees
@[email protected] How many different ways did you interpret the “Rayden” body torpedo voice sample?
@[email protected] Comparing MK1 to Tuff E Nuff? Ouch. There were only 4 playable characters in that one, and one had a cloned moveset. Tuff E Nuff’s instant replay feature was kind of neat when paired with the Nintendo Switch Online version’s ability to record a short video, but hit and hurtboxes are so much jankier. I had the chance to play both the Super NES and Genesis releases and to young me the blood code was interesting, but I appreciated Liu Kang’s altered fatality.
@[email protected] There was a second McDonald’s-themed platformer?
@OutofPrintArchive I still don’t get why people took armor off of Kuros (in this and in Video Power), when the armor he wore was what made him distinct.
https://www.spriters-resource.com/nes/wizardsandwarriors2/sheet/19439/
https://www.spriters-resource.com/nes/wizardswarriors/sheet/89146/
@[email protected] Before Twitter died, he was reaching out to the people who sent in entries for the Mega Man 6 robot master contest. Some of them responded with updates of their original illustrations or new robot master ideas.
@[email protected] Art of Nintendo Power has tracked down some figures, as well as the Track & Field shoes and Wiley Machine 1.
@OutofPrintArchive Those clay figures for the marketing materials must have taken so long to make.
https://wikiofmana.com/wiki/File:Heroes_Flammie_SOM_artwork.jpg
@[email protected] “Nothing can prepare you…” for the input reading and 1-frame throws done by computer-controlled opponents.
@OutofPrintArchive “The software patents just don’t work,” from Giles Goddard is notable, while modern Nintendo tries to bludgeon Pal World with software patents. Also, look at that crunch time. “One of the programmers had quite a hard time of it, and two of them decided not to make games any more because of Mario 64. Not because they didn’t enjoy it, but because they’d burned themselves out.”
@OutofPrintArchive Ah, Master Quest. Not just new item placement, but also new puzzles and tougher enemy placement. They also implemented it in the 3DS remake, but with everything left-right flipped, so Link is right-handed just like in Twilight Princess on Wii.