Ray-tracing, the simulation of light rays and their interactions with the environment, is the holy grail of computer graphics and can achieve Hollywood-level imagery. The Amiga home computer, despite being capable of ray tracing in the 80s, was left out of the conversation due to hardware limitations. The Amiga played a significant role in visual effects and pioneered software that is still used in the TV and film industry today, but ultimately fell out of favor due to financial struggles and competition from home consoles.

  • BananaTrifleViolin@kbin.social
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    1 year ago

    Ray tracing is not a new thing. But what was done on the Amiga 30 years ago is quite different from what people talk about today. We’re talking about real time ray tracing - that is technically challenging and requires computational resource every millisecond orders above what was available in an Amiga.

    As Isaac Newton (and others before him) put it - we’re standing in the shoulders of giants. In 30 years may lament that people forget what was happening in 2023 when they look at the technology of the day.

    !remindme 30 years

    Oh wait, this isn’t Reddit.

  • Num10ck@lemmy.world
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    1 year ago

    we remember it taking multiple hours to generate a single frame with a handful of objects. it was awesome.

  • istoff@lemmy.world
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    1 year ago

    I’d argue that every amiga user remembers. Also multitasking that worked. Wysiwyg for far less cost in publishing and if course genlock.

  • slinkyninja@lemmy.world
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    1 year ago

    It should be noted that the Juggler animation was a pre-rendered loop, and wasn’t real-time raytracing.

  • Helvedeshunden@beehaw.org
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    1 year ago

    There’s a huge difference between real-time ray-tracing and playing back ray-tracing. The fact that the whole Juggler demo was created and pre-rendered fully on an Amiga was impressive for sure, but that’s not what we mean today when we talk about ray-tracing.