Thank you! Appreciate it :)
Thank you! Appreciate it :)
Thanks! The hand model was added around the 60-70% mark if I had to estimate. Before that there wasn’t any visual indication when moving the units, just a regular system cursor. I felt like there was something missing and I hope I hit the right spot with that animated hand :)
I’ve seen these, but I haven’t played myself yet :) thanks for the suggestion though!
There is no campaign as of yet, only skirmish style battles. But if the idea catches on, I’d definitely put it on my list :)
Lovely, thanks! I hope you’ll like it :)
It’s a good practice to adhere to proper design patterns even on smaller projects. I also work solo on small projects :). It doesn’t really cost you anything to work with classes, it’d even say it’s easier once you get a hang of it
I’m a super fan of low poly style, so I’m drawn into that direction in all of my projects :) glad you like it too!
The idea of physical cargo flying around crossed my mind, I’ll definitely revisit it. Care to share the name of the game your kids play? I’d like to check for inspirations.
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Some type of logistics tycoon, maybe mixed with some puzzle solving. There are a couple of ideas I’m currently running around 😅
Yes, as long as you know what components are inside the Zombie scene, then you can export it. But the idea of being more flexible is that you shouldn’t need to update the Zombie class when you add a new component to it. E.g. You want the zombie to be “Bumpable” now (for some reason :)), then you should be able to just add the Bumpable node to your Zombie scene and that’s it. With your approach, you’d need to also reference and export it in the Zombie class first.
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How did you reach 6k? Do you think that something in particular helped you get there this time?
I’m also working on my first release - Bedroom Battlegrounds and I got just about 1k wishlists and I’m hard stuck 😅
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That’s awesome, I’m glad you liked it and I appreciate all the suggestions and remarks! Gives me a ton of motivation to continue working on it :) cheers!